Magic on City of Tribes comes from belief and study. Any faith or system of belief can produce magic if the person is devout enough. However, it works best with religious systems that believe that rituals and spells have real-world, tangible effects. Magic is learned, not bestowed, and requires dedication and study and oftentimes special equipment or timing to perform. The easiest way to distinguish magic from a supernatural ability is that magic of any kind must be learned and requires practice and study. A paranormal or Touched ability can generally be used without training (though practice can increase control.)

Catholic magic is particularly strong in Galway given Ireland's ties to Roman Catholicism. This magic takes the form of house blessings, ritual purification, protection rituals, demon banishment and exorcisms. A devout Catholic wouldn't call these things 'magic,' but for the purposes of classing the ability, that is what we call it here.


Celtic pagan magic is also very potent, given the folklore and history of belief that is entrenched in the culture of Ireland. These folk rituals are not necessarily antithetical to Catholicism, and there are people who practice both kinds of magic with equal success.

Magic works by focusing the mental energy of the devout and directing it either towards protection, or out as a weapon. It is not tied to any deity, nor is it evidence of the truth of any one religion. Faith and devotion to any belief system creates a disciplined mind that is not hindered by barriers of perception. A scientist cannot work magic because he or she is bound by the laws of nature. A religious or deeply philosophical thinker pushes beyond those barriers, and thus into the world of the metaphysical. That is not to say that the gods of world religions don't exist; they just do not have any tangible power in our game universe. The faithful may believe their power comes from God or some other deity, but in truth, it comes from within. Even the faithful who do realize how their power works can tie it back to their faith by saying their deity gave them the strength to look inward and find the power for themselves.

Magic Strength

Faith-based magic is not particularly strong, and no faith magic is instant-cast. The magic is strongest when it is used as a form of protection, shielding individuals and homes from Others. Depending on the Other, religious iconography (such as crucifixes, pagan symbols, Star of David, etc…) that have been blessed by a practitioner can afford some protection, though it is never total. Most often, the wearing of these symbols simply makes a person a less appealing target.

It is important to keep in mind that not all rituals or spells that are cast in faith-based magic actually work. Roughly half have the potential for any kind of effect, while the other half is completely ineffectual. This kind of magic can also be used to summon Others, though usually the summoner ends up being the victim rather than the master. In short, 'dark magic' more likely than not, goes horribly wrong.


Magic Requirements

Catholic magic on City of Tribes can only be performed by a member of the clergy. In order for the magic to have any power, the person must have proven their lifelong devotion to the church.

Similar levels of commitment are required for other faiths, though something like paganism that does not have a formal hierarchy is more difficult to class. The rule of thumb is: in order for someone to be approved with human+ or paranormal magical abilities, their application must show their character's thorough devotion to their faith.


Faith-based magic is generally classed as Human+. However, Paranormal characters may also work faith-based magic with more success than Human+. Which level depends on how powerful the magic is. As magic power goes up, so does the level of devotion. A powerful practitioner of magic must have dedicated the bulk of their life to their faith.

For definitions of character types, click here.

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