Tribes Of Galway

The Tribes

The Tribes of Galway (Treibheanna na Gaillimhe) were fourteen merchant families who dominated the political, commercial, and social life of the city of Galway between the mid-13th and late-19th centuries. They were the families of Athy, Blake, Bodkin, Browne, D'Arcy, Deane, Font, French, Joyce, Kirwan, Lynch, Martin, Morris and Skerrett. They were of mixed origins, variously Norman, Hiberno-Norman, Gaelic-Irish, French, Welsh and English, or some combination of the above. (source: Wikipedia.)

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The Heirs

Because the tribes came from all over, anyone with ancestors anywhere in Britain and Ireland could potentially have a blood connection. When you apply, you may set a note on yourself indicating you wish for a chance to be the heir of one of the tribes. (and which one, if you have a preference.)

What does this mean? Well, if you're chosen as an heir, you could be due something good because of a pact your ancestors made with Others, or due something bad. Whether or not you turned out to be an heir is determined by RP. This is a reward for activity, pro-activeness and general quality of RP.

Do not take this on lightly. Whatever happens to the heir will generate RP, but it won't necessarily be a shiny token. Whether or not you receive a curse or a blessing will be determined by the context of the plot, and how evil staff is feeling that day (mwahaha.) We do promise that a negative result of being an heir will not lead to death, injury that puts you up in the hospital for a long time, or dismemberment. That would not be a way to reward an active player. Instead, you may find yourself cursed, haunted by some creature or hunted by an Other.

Positive results of being an heir will still likely require effort. You may learn where the sword of Deane is hidden, but you'll still have to go and hunt for it. It is most likely that your boon from being an heir will come in the form of an object, but staff might think up something more creative if it fits in with the plot and the character.

The heirs might also have a larger role to play as the game progresses. We're called City of Tribes for a reason.

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